In a world where the grind of existence crushes all, one Bioborg breaks free -

driven to a relentless rampage against monstrous enemies by the endless cruelty of a repetitive life. In Monotony, you are the instrument of destruction, tearing through grotesque foes as flesh and metal collide in visceral combat. Customize your killing machine with a range of brutal augments, each one warping your body further from its original form. As paranoia seeps into every corner of your fractured reality, bodies break, mutate, and fall—each kill leaving behind the brutal mark of your rebellion. The line between life, death, and rebirth twists and distorts with every encounter.

To Die is to be Born.


FAQ

Q: Enemies seem to either spin around endlessly or walk into walls.

A - Spinning: They like to dance. Curse of Gero makes it really hard to fix.

A - Walking into walls: Less of a problem but makes them hide more which is a little annoying. shoot enough and they'll come out.

Q: Less or more enemies than the sign says.

A - More: It says cull enemies not kill all, minor problem so usually can ignore apart from them jumping you sometimes.

A - Less: Another curse of Gero, sometimes if you walk on the corpses it solves it. Again sometimes they blend in and hide in the walls so go look. If all else fails restart that area by pressing [O].

Q: What is the curse of Gero?

A: Gero is a trickster wizard who likes to mess with the F-Engine code. His favourite tricks are making enemies act weird or causing lag spikes. Pushing him out of the code is extremely difficult.  So if you have problems, blame Gero.

Q: My Sacred Link remains intact even when broken.

A: This will be fixed later, it doesn't effect anything in-game at the moment.

ANY OTHER BUGS, be sure to tell us!

Development log

Comments

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Really weird.... and I love it :D Feels like something that would have been on 3D0 back in the day.

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this might be peak

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I am therefore I exist

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simgarillion